1. Games of Chance
Mai is a tech. When gamers with more money than sense get into trouble in the virtual reality worlds, they turn to her. On the one hand, the force fields she can create in game make her incredibly good at her job. On the other hand, her devil may care attitude and general disdain for her clients mean that her demeanor is something less than professional. Customer retention is a bit of an issue but then, Mai is not looking to get rich. She is just looking to live free in a world where automation and technology have solved the basic problems of survival but only exacerbated income inequality. Too bad modern life can’t be that simple. Mai winds up on the wrong end of a bit of blackmail when a tech entrepreneur wants to help his son cheat. Going up against the corporate government is no easy task and Mai is soon caught up in more than she can handle. And that’s before any of the crazy physics starts to happen.
2. Paths of Providence
All Mai wants is to be left alone to battle virtual aliens with her friends. Yet with the boundaries between the virtual worlds and their reality breaking down, the alter ego she uses to keep her real identity hidden is unable to avoid the public eye. Questions about who the Peril really is only multiply when she steps in to stop a destructive battle over Chicago between two superhumans whose powers also come from dimensional wire crossing. Mai is as incredulous as anyone when Viona decides to put her in front of the cameras at a press conference. She is even more incredulous when she does a good job. Unfortunately, fame (though no fortune) draws the wrong kind of attention. Soon enough, Mai is fending off all manner of attacks and trying to prevent the three mega-corporations that control the government from going for each other’s throats. As if that’s not enough, the fabric of their reality is deteriorating faster than ever, threatening to spin the world into turmoil. But then, no one ever said being a superhero would be easy.